I think paying to get the 2 agents is valuable enough to use civ’s on, there are a number of good agency upgrades. Whether or not you want to pay for a spy agency is preference.
HOI4 MULTIPLAYER GUIDE FREE
If the axis is doing tradebacks getting free trade is extremely valuable, if they aren’t it is still something to consider. You should also send volunteers and air volunteers to Spain. Your first 50 political power of the game should be spent on the decision Prioritize Steel for Guns in interservice rivalry. I go dispersed industry, remember that tools>industry>construction. Air doctrine should be Strategic Destruction. Destroyer 2 and passive sonar should be researched early too for anti-sub destroyers. There are a few researches that you want to rush to as Japan, before the china war you want the military police support company, logistics company, and signal company. I prefer superior as your land doctrine is most important for the China war, and the soft attack and org on support companies you get are very strong. Outside of that if you think you've exhausted your useful focuses stay on air production as air superiority will be essential in the Pacific.Īs Japan you want to get the normal researches at the start, electronics, machine tools, construction, and I swap from grand battleplan to superior firepower with the 4th research slot. Develop Chinese Resources is important as well for you will run low on aluminum, and you should do your prospect decisions that will give you more, if you have a Manchukuo dont give them Sichuan and Yunnan so you can finish the focus then return the territory. Long Lance Torpedoes will increase the deadliness of your subs to convoys. Army expansion down to Supremacy of Will will give you strong buffs for your divisions. Warrior Spirit allows Kamikaze, a unique mission for fighters that will wipe out surface fleets, if you have a Manchukuo you can develop them with the Manchurian project and the subsequent focuses. Once you're done getting the Zero you can choose what you need next, some important focuses are Strike South Doctrine, as it will give you the decision to annex indochina after France capitulates. Fix this after with Extensive Conscription or the Spiritual Mobilization focus. Then you want to rush for the Zero, after which you can go for strike south.Īs a side note, after you get total mob, your manpower will slowly drop to zero, you can circumvent this by storing it in the deploy screen, by training divs and then deleting them in the training screen once your eligible core manpower hits zero. Toshino Nishio for naval invasions, as he has next highest attack, mostly preference here though.Ĭonsolidate your fleet and delete your airforce, redeploy your CAS in Taiwan into a 180 plane airwing as this usually the amount of air volunteers you can send to Nationalist Spain and train them to full.Īs Japan you want to rush Total Mobilization so that means getting down to the National Defense state Focus, factories or research slot first is preference, but you should do both before going towards Marco Polo. Tomoyuki Yamashita leads your pushing divs, best attack + engineer/fort buster. I assign my generals like this, Shizuichi Tanaka leads the holding divisions, as he starts with Trickster and has good stats 4 on supply which is crucial. This comes to a total count of 60 divisions 8 less than Japan’s starting div count so I usually delete the extras to replenish stockpile. I like to start the China war with three army groups, a 24 stack of holding divisions to hold the north region on the border of Shanxi, 18 pushing divisions, to take Beijing and push to and across the yellow river, and 10 marines/infantry for naval invasions. You’ll want to make civs until ~early 39 Kanto and Kansai have highest infrastructure, could also max infra in kanto first, as increasing infra in your capital increases your global supply, which will help with china. You will be pushing China with 14/4’s therefore the main focus of production should be infantry equipment and artillery, 1 factory on CAS to build up product efficiency.įor dockyards remove all capitals and cruisers besides the one soryu class carrier, build the rest.įor your trade you’ll want to remove the 2 civ’s you’re giving to US immediately and buy steel from Manchukuo. This guide is mainly focused on historical games, but the ideas can translate to nonhist as well.Īlmost everything in this guide is transferable to singleplayer. If you disagree with anything in this guide, or prefer alternative strategies to the ones mentioned feel free to bring it up in the comments. This is not meant to be a definitive or perfect guide this is what I have found has worked for me and general tips for piloting the country.